Goddess fishing rod - obtainable in Year 4 after building up a friendship with Gary, who gives it to players after completing his request.Gold fishing rod - from Spring of Year 3 for 50,000g from Van.Silver fishing rod - available from Spring of Year 2 for 10,000g from Van.Copper fishing rod - unlockable from Summer of Year 1 for 1,000g from Van's shop.Players interested in upgrading tools in Story of Seasons: A Wonderful Life can unlock four fishing rods after reaching particular points in the game and after catching more fish: When players upgrade their fishing rod, they trade in their old fishing rod for the upgraded one. The chance of catching more fish may also increase when the turtle or lizard are nearby. Some fishing rods enable players to catch more varieties of fish from each of the best fishing spots around the Forgotten Valley. The differences between Story of Seasons: A Wonderful Life and most other modern farming games will likely be somewhat jarring and divisive among players, but it's a unique journey unlike any other, and one worth going on for veterans of the genre especially.To catch different fish in Story of Seasons: A Wonderful Life, players need to progress in the game for more fishing rods to appear in Van's shop for purchase. And with so many wonderful things happening throughout your life in Forgotten Valley, you'll find a total of 88 Wonders in Story of Seasons: A Wonderful Life. You won't collect Wonders in any specific order, so don't worry about gaps in the 'Wonders Collected' log. If all the systems had been completely modernized, it wouldn't maintain the charm that made the game so beloved in the first place. You can also check your Wonders by looking in the Farm Info tab in your menu. Story of Seasons: A Wonderful Life manages to toe the line between the core features that made the original great while adding and improving upon aspects that needed a little love. There are a few bugs like character and animal mapping issues that can become annoying, but the loading speeds and lack of lag compared to the original helps balance these issues out. Instead, the game is about the little things, like watching a dog get progressively better at tricks over time, buying a child toys that can impact their future, and seeing the local dig site slowly expand each year. There are many games where players can develop a nearly-industrial level of farm set up full of endless fields and machines, but Story of Seasons: A Wonderful Life is not one of them. The calendar in Story of Seasons: A Wonderful Life also has new and returning events in which players can bond with their neighbors, and some which can also serve as dates. Unlike in titles like Stardew Valley, each person won't accept every gift and either like it or dislike it instead each one will only accept certain types of products, which players can learn about through daily attempts and conversation. When it comes to both these prospective partners and the other Forgotten Valley residents, players will have to get to know the preferences of each one in order to bond with them through gifts. A nice touch when it comes to this group is a clear age variance between them - a large focus on incredibly young candidates in games like Rune Factory 5 can make things uncomfortable for older players. There are now eight total spouse options: musician Gustafa the carefree Rock artist Gordy farmers Matthew and Cecilia café waitress Molly traveler Nami and Lumina, who has been made older than in the first release. This remake not only revisits one of the most memorable entries in the farm/life-simulation franchise, it also introduces a plethora of new events, enhanced festivals, a cornucopia. The marriage candidates and events in A Wonderful Life have greatly expanded since the original release. Originally released for the Nintendo GameCube (and later the PlayStation 2), STORY OF SEASONS: A Wonderful Life brings a beloved classic back for a new generation. A Wonderful Life is much less of a juggling act, feeling more like a measured day-to-day life. In games like Pioneers of Olive Town, it's very possible to spend an entire day on the farm mining, chopping wood, going through machines, and completely ignoring the social aspects of the game. It also makes the overall experience feel much more leisurely compared to similar titles. Whether this lack of labor is a good or bad thing will depend on the player, but a shorter calendar length - with each season lasting only 10 days instead of the typical 28 - helps it feel like things never drag on too long. As the years go on what this consists of changes as well - players can bond with their spouse, raise their child and influence their future through their toys and where they take them in town, or experiment with plant hybridization utilizing the talking plant in Takakura's house. They can venture to the archeological dig site, check in with all the residents, fish, experiment with recipes, and more. Instead, after watering plants and tending to livestock, players have much more freedom when it comes how to spend their day.
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